Render Network Knowledge Base
RenderNetwork.com
  • Render Network Knowledge Base
  • General Render Network
    • Important Safety Information
    • Render Network Official Links and Channels
    • RNDR to RENDER: What you need to know
      • Setting up a Solana Wallet
        • Setting up a Solana Compatible Ledger Wallet
      • Using the Solana Upgrade Assistance Tool
      • Bridging RNDR ERC-20 Polygon Tokens to Upgrade
      • Render Network Upgrade Portal FAQ
      • Central Exchanges RNDR to RENDER Upgrades
    • Creators and Node Operators: Where do you fit?
      • How to get started as a Node Operator
        • Connecting your Node to the Render Network
        • Running Multiple Programs or Tasks
        • Running at Full Wattage
        • Render Compute Network GPU Compute Node Waitlist FAQ
  • Artist Resources
    • How to Use the Render Network - Artist Guide
      • Preparing a scene
      • Working with Particles, Attributes and Dynamics
      • Upload ORBX Scene for Rendering
        • Using ORBX from Unreal Engine
        • Using ORBX From Blender
        • Using ORBX From Houdini
          • Using ORBX From Solaris (Houdini)
      • Create Job Parameters for Rendering
      • Advanced Job Paramaters: Minimum VRAM & Maximum GPUs
      • Linear EXR workflows and recommended DWA compression
      • Select Render Tier
      • Estimate Job Costs Prior to Rendering
      • Adding Funds to Your Account
      • Review and Approve Frames
      • Requesting a New Node
      • Downloading and Sharing Completed Frames
      • Downloading Directly to Cloud Storage Providers
        • Using the Render Network Cloud Storage Integration for Dropbox
        • Using the Render Network Cloud Storage Integration for AWS S3
      • The Render Network for Apple Users
    • Quickstart for C4D/Blender/Unreal/Houdini
      • Quickstart - C4D & Octane/Redshift
      • Quickstart - Blender
        • Getting Started with Octane for Blender
      • Quickstart - Unreal Engine
      • Quickstart - Houdini
    • Cinema 4D on Render Network Guide
      • C4D Wizard Plug-in
      • Using the C4D Wizard for Octane Render
      • Using the C4D Wizard for Redshift
      • Preparing your Cinema 4D file for the Render Network
        • Caching Simulations for the Render Network (Advanced)
        • How to work with nested scenes (XRefs) in C4D for the Render Network (Advanced)
        • Using Custom OCIO Configurations
      • Cinema 4D on the Render Network with Brilly
    • Using Blender Cycles on the Render Network
      • Preparing Your Blender Scene for Upload
      • Creating Render Settings for your Job
      • Navigating the Jobs Page and Managing Downloads on Render
      • Video Guides and Additional Tips
    • Render Network Tutorials
      • Getting Started with Brilly
      • Going behind the process with Zomax
      • Understanding Caustic Rendering with Silverwing
      • The Render Network on Mac with Pro Tharan
      • Everything you need to know about using the New ORBX Exporter
      • Cinema 4D on the Render Network with Brilly
      • Using Render's Differential Uploading from Octane Standalone
      • LMI Houdini Tools | Unlocking Octane & Render Network Capabilities with Andrey Lebrov
      • Using the Video Playback Feature in Frame Approval
      • Using OctaneBench 2025 to Benchmark Your GPU and Estimate Render Costs
    • Render Network Downloads
      • The Render Cinema 4D Wizard - Download
      • The Render Network Download Manager Application
  • Using AI Generation Tools
    • Iterate 3D Renders Using AI Generation
    • Using Photopea on the Render Network
  • About Render Network Governance
    • Understanding Render Network Governance
      • How to Use Nation and Snapshot to Vote in RNPs
    • The Render Network Foundation
    • RNPs and the DAO system
      • What is a "DAO"?
    • Render Network Proposal (RNP) System
    • How to Vote in RNPs
  • Render Network Basics
    • Burn Mint Equilibrium
    • The RENDER SPL Token
    • RENDER Pricing of Compute Work
    • Understanding Crypto Wallets
      • Setting up your Wallet
      • Purchase RNDR Tokens
      • Advanced Topics
    • How do token contracts work?
    • Migrating Genesis Tokens
    • RENDER Emissions and RNDR Metrics (Legacy) Summary
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  1. Render Network Basics

The RENDER SPL Token

Information about the RENDER SPL token

Last updated 10 months ago

In , the Render Network community approved the transition to the Burn Mint Equilibrium (BME) where artists burn RENDER tokens in exchange for an equivalent USD valued Render Credits, that are non-fungible work credits. For nodes fulfilling the GPU work, RENDER tokens are distributed as network emissions, which are outlined in and updated in . The Burn Mint Equilibrium has been implemented on the Solana Blockchain, with the legacy ERC-20 RNDR token being upgraded to RENDER SPL tokens in the operation of the BME. Complete upgrade information for the RENDER SPL token can be found . Using RENDER Tokens GPU computing work on the Render Network is done by burning RENDER SPL Tokens in exchange for an equivalent amount of Render Credits. These Render Credits provide the corresponding USD value of the burned RENDER Tokens and are used to submit work the network. Once artists burn the required amount of base token (RENDER), a set of non-transferrable, non-fungible Coupon Tokens (Render Credits) are issued to requesters to complete jobs.

Example: A Render Network creator burns $5 worth of RENDER to produce 5 Render Credits, which are non-fungible and non-transferrable

RNP-001
RNP-006
RNP-013
here