> For the complete documentation index, see [llms.txt](https://know.rendernetwork.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://know.rendernetwork.com/docs/advanced-pipelines/lmi-tools.md).

# LMI Tools for Houdini

Use LMI's Houdini tools to prepare assets, scatters, and cameras for an Octane assembly workflow.

The [LMI Octane Pipeline](https://lmi.london/tools/lmi-octane-pipeline), developed by Andrey Lebrov's studio, provides tools for building an [assembly pipeline in Octane Standalone](/docs/advanced-pipelines/assembly-pipelines.md).

| Tool               | Use it for                                                                            |
| ------------------ | ------------------------------------------------------------------------------------- |
| LMI Pointbaker     | Export scatter placement and animation, with separate connections for asset variants. |
| LMI Octane Library | Build shaded OCS asset libraries from geometry and textures.                          |
| LMI Octane Motion  | Transfer object motion separately from the geometry.                                  |
| LMI Camera         | Transfer a camera to Octane Standalone.                                               |

{% hint style="info" %}
Tutorials using **Octane Shot Manager** and **OctaneTag** describe the legacy toolset. Those tools are no longer included in the main LMI Octane Pipeline release.
{% endhint %}

## Install and check the requirements

Get the package matching your Houdini build and operating system. Use the [LMI installation instructions](https://lmi.london/docs) to install it through Houdini Packages Manager or manually, and set the path to Octane Standalone.

The requirements vary by tool. Check LMI's dependency list and [Render Network's supported software](/docs/get-started/supported-software.md) before choosing versions for a production.

## Export a scatter with Pointbaker

1. Connect your scatter points to **LMI Pointbaker**. Check the rotation, scale, and variant assignments in Houdini.
2. Export the points, then drag the generated `.lua` file into Octane Standalone.
3. Connect the corresponding geometry to the scatter's variant inputs and check the animation.

Keep the companion export files with the Lua file. Re-exporting the points and refreshing in Standalone updates the scatter without reconnecting its geometry.

{% hint style="warning" %}
For export on one machine and assembly on another, follow LMI's **Known Limitations** guidance: enable **Packed Export** in **Advanced** to produce an ORBX. Packed exports do not retain the live reference to your Houdini exports.
{% endhint %}

The [Pointbaker manual](https://lmi.london/docs) covers its attributes, example scenes, and export options.

## Render the assembled shot

Finish the shot in Octane Standalone, then follow [Submit the assembled scene](/docs/advanced-pipelines/assembly-pipelines.md#submit-the-assembled-scene). The LMI export prepares the scene content; you choose the render job's settings and delivery through the Manager or web app.

Start with a small test using the actual assets, animation, and output settings before submitting a full sequence. Use [LMI's documentation and support](https://lmi.london/docs) for tool installation or export problems, and [Render Network support](/docs/help/get-support.md) for upload or rendering problems.


---

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