> For the complete documentation index, see [llms.txt](https://know.rendernetwork.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://know.rendernetwork.com/docs/prepare-your-scene/blender-octane.md).

# Blender with Octane

Export a Blender Octane scene as an ORBX and check its animation before uploading.

## Prepare the export

Open the scene in a working Octane for Blender installation and check that it renders locally with Octane. Complete any [simulation caching](/docs/prepare-your-scene/caching-simulations.md) and configure the required [AOVs](/docs/prepare-your-scene/aovs.md) before exporting.

For a mesh that changes shape through an armature or modifier, check its Octane object type. **Reshapable Proxy** updates the mesh on every frame; a static mesh setting is unsuitable for that deformation. See [OTOY's object types](https://docs.otoy.com/blender/ObjectTypes.html).

## Export the ORBX

1. Open **File > Export** and choose the Octane ORBX export option.
2. Choose a filename and location. For animation, set the export range to include the frames you intend to render.
3. Wait for the export to finish, then open the ORBX in Octane Standalone.
4. Follow the [Standalone export check](/docs/prepare-your-scene/octane-standalone-and-orbx.md), including several points in the animation. Check deformations, textures, camera motion, and passes against your Blender render.
5. Follow [Upload Scenes](/docs/web-app/upload-scenes.md) to upload the checked file.

OTOY's [ORBX and Alembic export guide](https://docs.otoy.com/BlenderH/Blender/ORBXandAlembicExport.htm) explains the exporter. Choose ORBX for this workflow: an Alembic export carries geometry and animation, but does not carry the scene's shading.

If you change the materials or animation in Blender after exporting, export another ORBX and [upload it as another version](/docs/web-app/scenes-and-versions.md#upload-another-version).


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