> For the complete documentation index, see [llms.txt](https://know.rendernetwork.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://know.rendernetwork.com/docs/prepare-your-scene/unreal-engine.md).

# Unreal Engine

Export still scenes and Sequencer animations through Octane for Unreal.

These export routes use Octane for Unreal and produce an ORBX file.

{% tabs %}
{% tab title="Still scene" %}
Open the **Octane** menu and choose its ORBX export option. In **Export Scene Opt**, choose **Alembic** for the exported geometry.

For animation created in Sequencer, use the animation route instead.
{% endtab %}

{% tab title="Sequencer animation" %}

1. Add a camera and a **Camera Cuts** track to the sequence.
2. Start an Octane render from an **Octane Render Target** actor. Leave the render active in the Octane viewport.
3. Open **Movie Render Queue** from Sequencer.
4. Open **Unsaved Configuration**, then use **+Settings** to add **Octane ORBX (Local Only)**.
5. Click **Accept**, then **Render (Local)**. Find the ORBX at the location shown in the **Output** column.
   {% endtab %}
   {% endtabs %}

OTOY's [Unreal Engine export guide](https://help.otoy.com/hc/en-us/articles/28546693096603-Setting-up-for-the-Render-Network-in-Unreal-Engine) shows both routes.

Check the result in [Octane Standalone](/docs/prepare-your-scene/octane-standalone-and-orbx.md#check-an-exported-orbx), then follow [Upload Scenes](/docs/web-app/upload-scenes.md).


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