Using the Dispersed for Dockerized Compute
Running Houdini and Octane via Dispersed

MHX also shows how the same Render Network API workflow can be used when Houdini and Octane are run on Dispersed.
In this setup, Houdini is packaged inside a Docker container and executed in a virtual compute environment instead of on a local workstation.
At a high level:
Houdini and Octane run inside a Dockerized environment
Procedural systems generate scenes as they would locally
Scenes are packaged and submitted via the Render Network API
The Render Network renders frames on decentralized GPU nodes
Rendered outputs are retrieved for review or post-processing
The workflow remains artist-driven - the Compute Network simply provides a way to run familiar tools remotely and at scale.



What is the Dispersed Compute Network?
The Dispersed compute network is a decentralized network of onboarded nodes designed to run general-purpose compute workloads.
Unlike the Render Network, which is optimized specifically for rendering, Dispersed can run containerized applications such as:
Houdini
Python tools
Procedural systems
Supporting scripts and services
In MHX’s workflow, the Compute Network is used to run Houdini and Octane virtually, while the Render Network handles the final GPU rendering.
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