Cinema 4D on Render Network Guide
The native Cinema 4D files integration with the Render Network.
Cinema 4D Versions supported:
Cinema 4D 2023.2.2
Cinema 4D 2024.5.1
Current render engines supported in with Cinema 4D:
Cinema 4D Standard & Physical (CPU - Tier 3 only)
OTOY Octane for C4D Plugin 2023.1.3_R3
Current render engines supported in with Cinema 4D in Beta:
Redshift 3.6.00 (GPU-only)
Redshift 3.6.04 (GPU-only)
Recommended to use the C4D Render Network Wizard Plug-in.
If you are in need of support, please contact the Render Network Support Team at https://help.otoy.com/hc/en-us/requests/new and select "Render Network Artist [Report an Issue]" in the ticket category.
Below you can find tables containing information about current supported C4D features, unsupported C4D features, and the status surrounding those features:
C4D Feature Name | Supported: Y or N? | Additional Info |
---|---|---|
Additional File Formats (non PNG & EXR) | N | In development |
Ambient Occlusion | Y | |
Alembics | Y | |
Audio Files | Y | |
Capsules | Y | Excluding Python reliant capsules |
C4D Render Effects (Denoise, Sharpen, Tone Mapping, etc.) | Y | |
C4D Noises | Y | |
C4D Procedural Shaders (effects and surfaces) | Y | |
Cloners + Effectors | Y | |
Deformers | Y | |
Fields | Y | |
Generators | Y | |
Hair Object | Y | |
Hair Shader | Y | |
IES Lights | Y | |
Magic Bullet Looks | N | External Plugin not currently supported |
Metaball | Y | |
Mograph Color Shader | Y | |
Mograph Beat Shader | Y* | Standard/Physical supported, not Octane |
Mograph Multi Shader | Y* | Standard/Physical supported, not Octane |
Mograph Camera Shader | Y* | Standard/Physical supported, not Octane |
Mograph Cache (Internal) | Y | |
Mograph Cache (External) | Y | |
Motion Blur: Geometry | Y | |
Motion Blur: Volumetrics | Y | |
Motion Blur: Sub-frame Motion Blur | Y* | Standard/Physical supported, not Octane |
Motion Blur: CameraMoblur (on/off) | Y | |
Motion Blur: Lights | Y | |
Motion Blur: Instances | Y | |
Motion Blur: Pyro-generated volumetrics | Y* | Standard/Physical supported, not Octane |
Multipasses | Y | |
Octane Object Tag Hair Shading | Y | |
Octane Light IDs | Y* | Octane supported |
ORBX Files | Y | |
Parenting/Constraints | Y | |
Python/Python Tag | N | External Plugin not currently supported |
Pyro (motion blur via velocity channel) | Y* | Standard/Physical supported, not Octane |
Render Region | Y | |
Simple XRefs | Y* | Standard/Physical supported, not Octane |
Sketch & Toon | Y | |
Stage Object | Y | |
Substance Assets | Y | |
Takes | Y | |
Text/Mograph Text/Text Spline | N | Needs to be converted to paths or polygon objects |
Thinking Particles | N | Workaround in progress |
Vertexmaps | Y | |
Viewport Rendering | N | Error under investigation |
Volume Loader Object | Y* | Needs to be inside a "Volume Loader" folder with a relative path |
Volume Builder Cache | Y | |
Volume Mesher | Y | |
Watermark Effect | Y | Machine Info not supported |
Additionally, during Alpha and closed Beta testing, certain features were discovered to need preparation in order to function currently. Those can be found in the table below alongside instructions for those features.
Feature Name | Prep Instructions |
---|---|
Assets from the C4D asset browser | Needs to be saved into the project folder |
C4D Particle Emitter | Needs to be cached |
Dynamics: Cloner | Needs to be cached |
Dynamics: Cloth | Needs to be cached |
Dynamics: Rope | Needs to be cached |
Dynamics: Soft Body | Needs to be cached |
Dynamics: Rigid Body | Needs to be cached |
Dynamics: Hair | Needs to be cached |
IR/LM Global Illumination | Needs to be cached |
Motion Blur: Hair | Needs to be cached |
ORBXLoader | Relative path in PAI needed |
Octane VDB Volume Object | Relative path in PAI needed |
Physical/Standard Caustics effect | "Save Solution" needs to be turned off |
XRefs | Relative path in PAI needed |
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