# Cinema 4D on Render Network Guide

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**Cinema 4D Versions supported:**

* Cinema4D 2023.2.2
* Cinema4D 2024.5.1
* Cinema4D 2025.0.2
* Cinema4D 2025.1.1
* Cinema4D 2025.2.1
* Cinema4D 2025.3.1
* Cinema4D 2026.0.0<br>

**Current render engines supported in with Cinema 4D:**&#x20;

* Cinema4D Standard & Physical (CPU - Tier 3 only)&#x20;
* OTOY Octane for C4D Plugin 2023.1.3\_R3
* OTOY Octane for C4D Plugin 2024.1\_R3
* OTOY Octane for C4D Plugin 2024.1.2-R2
* OTOY Octane for C4D Plugin 2025.2.1 Build 1.6.1
* OTOY Octane for C4D Plugin 2025.3-v1.7.1
* Redshift 3.6.00 (GPU-only)
* Redshift 3.6.04 (GPU-only)
* Redshift 2025.1.1 (GPU-only)
* Redshift 2025.2 (GPU-only)
* Redshift 2025.4.1 (GPU-only)
* Redshift 2025.5 (GPU-only)
* Redshift 2026.0.0 (GPU-only)

Recommended to use the [C4D Render Network Wizard Plug-in](https://know.rendernetwork.com/getting-started/cinema-4d-on-render-network-guide/c4d-wizard-plug-in).
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*If you are in need of support, please contact the Render Network Support Team at* [*https://help.otoy.com/hc/en-us/requests/new*](https://help.otoy.com/hc/en-us/requests/new) *and select "Render Network Artist \[Report an Issue]" in the ticket category.*

Below you can find tables containing information about current supported C4D features, unsupported C4D features, and the status surrounding those features:

<table><thead><tr><th width="219" align="center">C4D Feature Name</th><th align="center">Supported: Y or N?</th><th align="center">Additional Info</th></tr></thead><tbody><tr><td align="center">Additional File Formats (non PNG &#x26; EXR)</td><td align="center"><mark style="color:red;">N</mark></td><td align="center">In development</td></tr><tr><td align="center">Ambient Occlusion</td><td align="center"><mark style="color:green;">Y</mark></td><td align="center"></td></tr><tr><td align="center">Alembics</td><td align="center"><mark style="color:green;">Y</mark></td><td align="center"></td></tr><tr><td align="center">Audio Files</td><td align="center"><mark style="color:green;">Y</mark></td><td align="center"></td></tr><tr><td align="center">Capsules</td><td align="center"><mark style="color:green;">Y</mark></td><td align="center">Excluding Python reliant capsules</td></tr><tr><td align="center">C4D Render Effects (Denoise, Sharpen, Tone Mapping, etc.)</td><td align="center"><mark style="color:green;">Y</mark></td><td align="center"></td></tr><tr><td align="center">C4D Noises</td><td align="center"><mark style="color:green;">Y</mark></td><td align="center"></td></tr><tr><td align="center">C4D Procedural Shaders (effects and surfaces)</td><td align="center"><mark style="color:green;">Y</mark></td><td align="center"></td></tr><tr><td align="center">Cloners + Effectors</td><td align="center"><mark style="color:green;">Y</mark></td><td align="center"></td></tr><tr><td align="center">Deformers</td><td align="center"><mark style="color:green;">Y</mark></td><td align="center"></td></tr><tr><td align="center">Fields</td><td align="center"><mark style="color:green;">Y</mark></td><td align="center"></td></tr><tr><td align="center">Generators</td><td align="center"><mark style="color:green;">Y</mark></td><td align="center"></td></tr><tr><td align="center">Hair Object</td><td align="center"><mark style="color:green;">Y</mark></td><td align="center"></td></tr><tr><td align="center">Hair Shader</td><td align="center"><mark style="color:green;">Y</mark></td><td align="center"></td></tr><tr><td align="center">IES Lights</td><td align="center"><mark style="color:green;">Y</mark></td><td align="center"></td></tr><tr><td align="center">Magic Bullet Looks</td><td align="center"><mark style="color:green;">Y</mark></td><td align="center">For Cinema 4D 2025 and up</td></tr><tr><td align="center">Metaball</td><td align="center"><mark style="color:green;">Y</mark></td><td align="center"></td></tr><tr><td align="center">Maxon One Content</td><td align="center"><mark style="color:green;">Y*</mark></td><td align="center">Python-based tools not supported</td></tr><tr><td align="center">Mograph Color Shader</td><td align="center"><mark style="color:green;">Y</mark></td><td align="center"></td></tr><tr><td align="center">Mograph Beat Shader</td><td align="center"><mark style="color:green;">Y*</mark></td><td align="center">Standard/Physical supported, not Octane</td></tr><tr><td align="center">Mograph Multi Shader</td><td align="center"><mark style="color:green;">Y*</mark></td><td align="center">Standard/Physical supported, not Octane</td></tr><tr><td align="center">Mograph Camera Shader</td><td align="center"><mark style="color:green;">Y*</mark></td><td align="center">Standard/Physical supported, not Octane</td></tr><tr><td align="center">Mograph Cache (Internal)</td><td align="center"><mark style="color:green;">Y</mark></td><td align="center"></td></tr><tr><td align="center">Mograph Cache (External)</td><td align="center"><mark style="color:green;">Y</mark></td><td align="center"></td></tr><tr><td align="center">Motion Blur: Geometry</td><td align="center"><mark style="color:green;">Y</mark></td><td align="center"></td></tr><tr><td align="center">Motion Blur: Volumetrics</td><td align="center"><mark style="color:green;">Y</mark></td><td align="center"></td></tr><tr><td align="center">Motion Blur: Sub-frame Motion Blur</td><td align="center"><mark style="color:green;">Y*</mark></td><td align="center">Standard/Physical supported, not Octane</td></tr><tr><td align="center">Motion Blur: CameraMoblur (on/off)</td><td align="center"><mark style="color:green;">Y</mark></td><td align="center"></td></tr><tr><td align="center">Motion Blur: Lights</td><td align="center"><mark style="color:green;">Y</mark></td><td align="center"></td></tr><tr><td align="center">Motion Blur: Instances</td><td align="center"><mark style="color:green;">Y</mark></td><td align="center"></td></tr><tr><td align="center">Motion Blur: Pyro-generated volumetrics</td><td align="center"><mark style="color:green;">Y*</mark></td><td align="center">Standard/Physical supported, not Octane</td></tr><tr><td align="center">Multipasses</td><td align="center"><mark style="color:green;">Y</mark></td><td align="center"></td></tr><tr><td align="center">Octane Object Tag Hair Shading</td><td align="center"><mark style="color:green;">Y</mark></td><td align="center"></td></tr><tr><td align="center">Octane Light IDs</td><td align="center"><mark style="color:green;">Y*</mark></td><td align="center">Octane supported</td></tr><tr><td align="center">ORBX Files</td><td align="center"><mark style="color:green;">Y</mark></td><td align="center"></td></tr><tr><td align="center">Particles systems (C4D native)</td><td align="center"><mark style="color:green;">Y</mark></td><td align="center"></td></tr><tr><td align="center">Parenting/Constraints</td><td align="center"><mark style="color:green;">Y</mark></td><td align="center"></td></tr><tr><td align="center">Python/Python Tag</td><td align="center"><mark style="color:red;">N</mark></td><td align="center">External Plugin not currently supported</td></tr><tr><td align="center">Pyro (motion blur via velocity channel)</td><td align="center"><mark style="color:green;">Y</mark></td><td align="center"></td></tr><tr><td align="center">Render Region</td><td align="center"><mark style="color:green;">Y</mark></td><td align="center"></td></tr><tr><td align="center">Simple XRefs</td><td align="center"><mark style="color:green;">Y*</mark></td><td align="center">Standard/Physical supported, not Octane</td></tr><tr><td align="center">Sketch &#x26; Toon</td><td align="center"><mark style="color:green;">Y</mark></td><td align="center"></td></tr><tr><td align="center">Stage Object</td><td align="center"><mark style="color:green;">Y</mark></td><td align="center"></td></tr><tr><td align="center">Substance Assets</td><td align="center"><mark style="color:green;">Y</mark></td><td align="center"></td></tr><tr><td align="center">Takes</td><td align="center"><mark style="color:green;">Y</mark></td><td align="center"></td></tr><tr><td align="center">Text/Mograph Text/Text Spline</td><td align="center"><mark style="color:red;">N</mark></td><td align="center">Needs to be converted to paths or polygon objects</td></tr><tr><td align="center">Thinking Particles</td><td align="center"><mark style="color:red;">N</mark></td><td align="center">Workaround in progress</td></tr><tr><td align="center">Vertexmaps</td><td align="center"><mark style="color:green;">Y</mark></td><td align="center"></td></tr><tr><td align="center">Viewport Rendering</td><td align="center"><mark style="color:red;">N</mark></td><td align="center">Error under investigation</td></tr><tr><td align="center">Volume Loader Object</td><td align="center"><mark style="color:green;">Y*</mark></td><td align="center">Needs to be inside a "Volume Loader" folder with a relative path</td></tr><tr><td align="center">Volume Builder Cache</td><td align="center"><mark style="color:green;">Y</mark></td><td align="center"></td></tr><tr><td align="center">Volume Mesher</td><td align="center"><mark style="color:green;">Y</mark></td><td align="center"></td></tr><tr><td align="center">Watermark Effect</td><td align="center"><mark style="color:green;">Y</mark></td><td align="center">Machine Info not supported</td></tr></tbody></table>

Additionally, during Alpha and closed Beta testing, certain features were discovered to need preparation in order to function currently. Those can be found in the table below alongside instructions for those features.

|            Feature Name           |             Prep Instructions             |
| :-------------------------------: | :---------------------------------------: |
| Assets from the C4D asset browser | Needs to be saved into the project folder |
|        C4D Particle Emitter       |             Needs to be cached            |
|          Dynamics: Cloner         |             Needs to be cached            |
|          Dynamics: Cloth          |             Needs to be cached            |
|           Dynamics: Rope          |             Needs to be cached            |
|        Dynamics: Soft Body        |             Needs to be cached            |
|        Dynamics: Rigid Body       |             Needs to be cached            |
|           Dynamics: Hair          |             Needs to be cached            |
|     IR/LM Global Illumination     |             Needs to be cached            |
|         Motion Blur: Hair         |             Needs to be cached            |
|             ORBXLoader            |        Relative path in PAI needed        |
|      Octane VDB Volume Object     |        Relative path in PAI needed        |
| Physical/Standard Caustics effect |   "Save Solution" needs to be turned off  |
|               XRefs               |        Relative path in PAI needed        |
