RENDER Pricing of Compute Work

Breaking down RENDER pricing

Compute work using RENDER Tokens is broken down into a multi-tier pricing structure, based around speed, security and cost.

One RENDER Token or RENDER Credit is mapped to a unit of work called OctaneBench. OctaneBench is a tool created by OTOY in order to define compute power provided by any combination of graphics cards into a single score.

When setting up a job, creators select a tier based around preferences for speed, cost, security and node reputation. As outlined in the image below, these preferences are broken down into three tiers:

  • Tier 1 (Trusted): [NOT YET RELEASED]

  • Tier 2 (Priority): Provides rendering queue priority, more power and faster average speeds than Tier 3, able to handle larger and more complex scenes.

  • Tier 3 (Economy): Provides the most economic rendering solution. Queue priority and requisite node power are not guaranteed, recommended for work that is not time sensitive.

Multi-tier pricing operates using a multiplier attached to the OctaneBench algorithm.

  • Tier 1 work has an OctaneBench multiplier of 1x

  • Tier 2 has a multiplier that varies between 2 - 4X (thus, an artist will receive 2-4x more OB work at Tier 2 when compared to Tier 1)

  • Tier 3 has a multiplier of 8-16X vs Tier 1.

This means that 1 RENDER Credit can equal 100 OB for 1 hour at Tier 2, and 200 OB for 1 hour at Tier 3. Extrapolated out, 100 RNDR Tokens would give anywhere from 2,500 OBh to 20,000 OBh. From a hardware perspective, 100 RNDR provides 50 - 100 hours with 1 RTX 2070, or 5 - 10 hours with 10 RTX 2070s

Estimating Job Costs

For instructions on how to estimate job costs for your specific scenes, please see:

Please keep in mind that estimates only reflect the rendering costs and do not include processing times. For additional questions about job costs, please email support@renderfoundation.com or visit the Render Foundation Support page: https://renderfoundation.com/support.

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