Differential Uploads via the Render Network Manager App
Guide to using Differential Uploads to accelerate your workflow
Overview
Differential Uploads (DU) in the Render Network Manager App are designed to dramatically reduce upload times when iterating on scenes.
Instead of re-uploading entire projects for every revision, the Manager App analyzes what has changed between versions and uploads only the deltas - new or modified files - while reusing everything already present on the Render Network.
This guide focuses specifically on using Differential Uploads through the Render Network Manager App, which is the recommended workflow today for most users.
Requirements
Before using Differential Upload, make sure the following requirements are met:
Render Network account with Render API access enabled

Render Network Manager App (upload and job management unlocked)

Latest version of the Manager App installed

Differential Upload enabled in Manager settings

API access is required to enable upload and job management features in the Manager App.
What Differential Uploads Actually Do
When you submit a scene through the Render Network Manager App, the system:
Hashes scene files and referenced assets
Identifies unchanged assets already stored on the Render Network
Uploads only:
New assets
Modified assets
Updated scene descriptions (camera changes, light tweaks, material edits, etc.)
This means iteration becomes faster with each pass.
Supported DCC Workflows (Important Distinction)
Cinema 4D + Octane
Cinema 4D users have access to the Octane C4D Wizard, which integrates directly with the Manager App. The Wizard allows you to:
Validate scenes before upload (preflight)
Automatically collect and package dependencies
Submit scenes directly to the Render Network Manager App
Benefit from Differential Uploads automatically

Blender (Current State)
Blender does not yet have a dedicated Wizard.
Blender users typically submit jobs by:
Dragging a folder of assets into the Manager App, or
Dragging a zipped archive into the Manager App
Once uploaded, Differential Upload behavior still applies exactly the same way - the Manager App compares assets across versions and only uploads changes.

Case Study: Flower Scene Iteration
This real-world example demonstrates how Differential Uploads accelerate iteration.




Scene
Upload Type
What Changed
Data Uploaded
Processing
Upload Time
Notes
Flower Red
Initial upload (baseline)
All assets (geometry, Alembics, textures, HDRI, materials, animation)
~9 GB
Scene collection + preprocessing
~10 min
Establishes asset baseline on the Render Network
Flower Blue
Differential upload
Scene file only (camera + material color changes)
~2–3 MB
~3 sec local asset scan & comparison
~2 sec
Geometry, Alembics, textures, HDRI reused
Flower Green
Differential upload
Scene file only (lighting + color variation)
~2–3 MB
~3 sec local asset scan & comparison
~2 sec
Smooth iteration while previous versions render
Why This Matters Beyond a Single Machine
Differential Uploads are Render Network-wide asset intelligence, not local caching.
Once assets are uploaded:
They are available across:
Different computers
Fresh OS installs
Different locations
They persist across all supported render engines
Octane
Redshift
Blender Cycles (where applicable)
As long as the same assets are referenced, the Render Network recognizes them and avoids re-uploading. This effectively turns the Render Network into a global asset cache.
What Differential Uploads Are (and Are Not)
Differential Uploads ARE:
Asset-aware
Scene-version aware
Ideal for iteration
Automatic when using the Manager App
Differential Uploads are NOT:
A local disk cache
A per-machine feature
A manual toggle
They happen automatically when using the Render Network Manager App.
Best Practices for Fast Iteration
Keep assets consistent across versions
Avoid unnecessary renaming of files
Reuse HDRIs and Alembics whenever possible
Let the Manager App handle packaging and comparison
Summary
Using Differential Uploads via the Render Network Manager App allows artists to:
Iterate faster
Upload less data
Reduce friction during look-dev
Treat the Render Network as a persistent asset layer
The Flower → Flower Blue → Flower Green sequence demonstrates how a heavy scene can evolve rapidly without repeated full uploads.
Once your assets are on the Render Network, iteration becomes lightweight.
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