Using Differential Uploading with Blender Cycles
Accelerate your Workflow with Differential Uploading
Blender Differential Upload – How It Works
The Render Network Manager supports differential uploads for Blender scenes by tracking file-level changes between render jobs.
Key behavior:
Each uploaded file is hashed and cached
On subsequent renders, only files with detected changes are uploaded
Unchanged files are reused automatically
Blender-specific notes:
External assets (textures, caches, linked files) benefit fully from differential upload
When assets are packed into a .blend, the entire .blend file is treated as a single unit
Any modification to packed data requires re-uploading the .blend file
Recommended workflow:
Keep heavy assets external when iterating
Use packed assets for portability when needed, understanding the tradeoff
This enables significantly faster Blender iteration on the Render Network, especially for lighting, camera, and animation passes.
Full release notes and improvements:
https://github.com/nordskill/render-network-manager-app/releases
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