Using Differential Uploading with Blender Cycles

Accelerate your Workflow with Differential Uploading

Blender Differential Upload – How It Works

The Render Network Manager supports differential uploads for Blender scenes by tracking file-level changes between render jobs.

Key behavior:

  • Each uploaded file is hashed and cached

  • On subsequent renders, only files with detected changes are uploaded

  • Unchanged files are reused automatically

Blender-specific notes:

  • External assets (textures, caches, linked files) benefit fully from differential upload

  • When assets are packed into a .blend, the entire .blend file is treated as a single unit

  • Any modification to packed data requires re-uploading the .blend file

Recommended workflow:

  • Keep heavy assets external when iterating

  • Use packed assets for portability when needed, understanding the tradeoff

This enables significantly faster Blender iteration on the Render Network, especially for lighting, camera, and animation passes.

Full release notes and improvements:

https://github.com/nordskill/render-network-manager-app/releases

Try Today at https://render.x.io/

Last updated