# Using Differential Uploading with Blender Cycles

#### **Blender Differential Upload – How It Works**

The Render Network Manager supports differential uploads for Blender scenes by tracking file-level changes between render jobs.

**Key behavior:**

* Each uploaded file is hashed and cached
* On subsequent renders, only files with detected changes are uploaded
* Unchanged files are reused automatically<br>

**Blender-specific notes:**

* External assets (textures, caches, linked files) benefit fully from differential upload
* When assets are packed into a .blend, the entire .blend file is treated as a single unit
* Any modification to packed data requires re-uploading the .blend file<br>

**Recommended workflow:**

* Keep heavy assets external when iterating
* Use packed assets for portability when needed, understanding the tradeoff<br>

This enables significantly faster Blender iteration on the Render Network, especially for lighting, camera, and animation passes.<br>

**Full release notes and improvements:**

<https://github.com/nordskill/render-network-manager-app/releases>

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