Job Configuration & Settings

1. AOVs & Output Setup

  • Ensure all AOVs and output paths are correctly configured before submission.

  • ⚠️ Note: These settings cannot be changed once the job is submitted.

2. Run Test Batches

  • Submit multiple small batches:

  • 25–50 frames: Check visual fidelity and consistency

  • 50–100 frames: Evaluate animation flow, motion blur, and lighting

  • Use viewport playblasts or animatics to preview animation timing before full-resolution rendering.

3. Version Control

  • Do not update your engine or application versions after rendering begins.

  • Ensure render engine version matches local project version 1:1.

4. Scene Baking

  • Bake all simulations and dynamics (cloth, particles, fluid, rigid body).

  • Cache MoGraph clones and effectors to avoid real-time recalculations.

5. VRAM Optimization & OOC Avoidance

  • Minimize Out-of-Core (OOC) memory usage to reduce instability and render failures.

  • Use texture compression, reduce texture size, simplify shader networks, and consolidate materials.

  • ⚠️ If your local render uses nearly all VRAM, it will likely exceed memory on lower-tier RN nodes.

  • Aim for <90% VRAM usage locally; optimize scenes to run entirely in VRAM if possible.

6. Scene Cleanup & Efficiency

  • Eliminate unnecessary geometry and reduce subdivision levels.

  • Remove unused or hidden assets, deactivated dynamics, and unsupported plugins.

7. Network Support Access

  • Use the Render Network channels for live tech help and rendering issues.

8. Playback & Frame Validation

  • ⏯ Use Render Network playback tools (Manager App or WebApp) to validate test frames.

  • Approve 2–3 visual keyframes before scaling to full batch submission.

Critical Network Settings: VRAM, Max GPU, and Tier

Minimum Node VRAM:

  • If your scene uses ~7.9GB locally, choose 11GB or higher to account for GPU overhead.

  • Priority Tier 2 gives access up to 32GB nodes in addition to smaller ones.

  • Economy Tier 3 limits maximum available nodes to 11GB minimum VRAM.

Maximum Number of GPUs Per Node:

  • Limits how powerful each assigned node can be.

  • Helps avoid assigning unnecessarily large nodes to small scenes, saving on costs and improving availability.

Tier Selection:

  • Tier 2 (Priority): Faster queue, broader node pool, includes large VRAM nodes.

  • Tier 3 (Economy): Cost-effective, slower queue, capped VRAM pool.

Cost Savings Tip: Avoid overpowered nodes for simple jobs.

Use the built-in Cost Estimate Calculator:

  • Input your OctaneBench score (found via OB tool or prefilled in Manager App).

  • Time a representative frame locally - ideally, choose a complex or mid-sequence frame.

  • Enter frame time and OctaneBench score for an approximate token/credit estimate.

  • Note: Estimates are approximate; results vary with scene complexity.

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