Job Configuration & Settings
1. AOVs & Output Setup
Ensure all AOVs and output paths are correctly configured before submission.
⚠️ Note: These settings cannot be changed once the job is submitted.
2. Run Test Batches
Submit multiple small batches:
25–50 frames: Check visual fidelity and consistency
50–100 frames: Evaluate animation flow, motion blur, and lighting
Use viewport playblasts or animatics to preview animation timing before full-resolution rendering.
3. Version Control
Do not update your engine or application versions after rendering begins.
Ensure render engine version matches local project version 1:1.
4. Scene Baking
Bake all simulations and dynamics (cloth, particles, fluid, rigid body).
Cache MoGraph clones and effectors to avoid real-time recalculations.
5. VRAM Optimization & OOC Avoidance
Minimize Out-of-Core (OOC) memory usage to reduce instability and render failures.
Use texture compression, reduce texture size, simplify shader networks, and consolidate materials.
⚠️ If your local render uses nearly all VRAM, it will likely exceed memory on lower-tier RN nodes.
Aim for <90% VRAM usage locally; optimize scenes to run entirely in VRAM if possible.
6. Scene Cleanup & Efficiency
Eliminate unnecessary geometry and reduce subdivision levels.
Remove unused or hidden assets, deactivated dynamics, and unsupported plugins.
7. Network Support Access
Use the Render Network channels for live tech help and rendering issues.
8. Playback & Frame Validation
⏯ Use Render Network playback tools (Manager App or WebApp) to validate test frames.
Approve 2–3 visual keyframes before scaling to full batch submission.
Critical Network Settings: VRAM, Max GPU, and Tier
Minimum Node VRAM:
If your scene uses ~7.9GB locally, choose 11GB or higher to account for GPU overhead.
Priority Tier 2 gives access up to 32GB nodes in addition to smaller ones.
Economy Tier 3 limits maximum available nodes to 11GB minimum VRAM.
Maximum Number of GPUs Per Node:
Limits how powerful each assigned node can be.
Helps avoid assigning unnecessarily large nodes to small scenes, saving on costs and improving availability.
Tier Selection:
Tier 2 (Priority): Faster queue, broader node pool, includes large VRAM nodes.
Tier 3 (Economy): Cost-effective, slower queue, capped VRAM pool.
Cost Savings Tip: Avoid overpowered nodes for simple jobs.
Use the built-in Cost Estimate Calculator:
Input your OctaneBench score (found via OB tool or prefilled in Manager App).
Time a representative frame locally - ideally, choose a complex or mid-sequence frame.
Enter frame time and OctaneBench score for an approximate token/credit estimate.
Note: Estimates are approximate; results vary with scene complexity.
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