Assembly Pipeline Principles
High level principles for building assembly pipelines using Octane and the Render Network
The "assembly" concept is the foundation for Octane workflows: building modular, reusable scenes without baking assets or pre-merging geometry. Scenes are structured like blueprints: referencing geometry, materials, animations, and light rigs without destructive edits.
“Octane Standalone is an assembler, not a traditional DCC. It allows for infinite scalability without compromise.” - Andrey Lebrov
Key benefits:
Faster lookdev without destructive overrides
Cleaner scene structure
Easier team-based asset handoffs
Lower render overhead when used with Render Network
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