Assembly Pipeline Principles

High level principles for building assembly pipelines using Octane and the Render Network

The "assembly" concept is the foundation for Octane workflows: building modular, reusable scenes without baking assets or pre-merging geometry. Scenes are structured like blueprints: referencing geometry, materials, animations, and light rigs without destructive edits.

“Octane Standalone is an assembler, not a traditional DCC. It allows for infinite scalability without compromise.” - Andrey Lebrov

Key benefits:

  • Faster lookdev without destructive overrides

  • Cleaner scene structure

  • Easier team-based asset handoffs

  • Lower render overhead when used with Render Network

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