# LMI Tools: Houdini Integration

{% embed url="<https://www.youtube.com/watch?t=12s&v=p5g9tXf4BsQ>" %}

In this video, Andrey focuses on Houdini + Solaris, using custom LMI export nodes to streamline the packaging of assets for Octane Standalone.

**Highlights:**

* Custom Solaris node setups to bake out .orbx files
* Point clouds and instancing packed assets
* Geometry and shader baking for large-scale environments
* Automated RBX structuring for Render Network jobs

**Example use cases:**

* Animate and scatter thousands of trees in Houdini
* Export grooms, FX sims, and assets as references
* Maintain clean ORBX libraries for rapid assembly in Standalone<br>

{% embed url="<https://www.youtube.com/watch?v=zDhSymlPSGE>" %}

### Use Case: The Meridian Forest

Lebrov's studio showcases the power of this pipeline with the Meridian Forest scene:

* Scattered thousands of animated trees using point clouds
* All assets exported from Houdini as ORBX
* Assembled in Octane Standalone
* Final renders processed through Render Network for scale and speed

Even with thousands of objects and animated elements, the scene remains responsive and clean inside Octane. Artists can work on asset lookdev, camera blocking, and lighting in real-time.

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