LMI Tools: Houdini Integration
Guide to creating Custom LMI export nodes with Houdini + Solaris for Octane Standalone
In this video, Andrey focuses on Houdini + Solaris, using custom LMI export nodes to streamline the packaging of assets for Octane Standalone.
Highlights:
Custom Solaris node setups to bake out .orbx files
Point clouds and instancing packed assets
Geometry and shader baking for large-scale environments
Automated RBX structuring for Render Network jobs
Example use cases:
Animate and scatter thousands of trees in Houdini
Export grooms, FX sims, and assets as references
Maintain clean ORBX libraries for rapid assembly in Standalone
Use Case: The Meridian Forest
Lebrov's studio showcases the power of this pipeline with the Meridian Forest scene:
Scattered thousands of animated trees using point clouds
All assets exported from Houdini as ORBX
Assembled in Octane Standalone
Final renders processed through Render Network for scale and speed
Even with thousands of objects and animated elements, the scene remains responsive and clean inside Octane. Artists can work on asset lookdev, camera blocking, and lighting in real-time.
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