# Render Network Integration

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### Harnessing the Render Network for Scalable Cloud Rendering

Once you have set up your Assembly Pipeline, you are now positioned to harness the power of the [**Render Network**](https://app.gitbook.com/u/A4AFgBkRNMQX3GahnhoGvnacfxE2) with on-demand access to near unlimited high performance GPU compute power alongside a host of production ready workflow management tools.

* Once the scene is ready in Octane Standalone, it can be dispatched to the network using the Render Network Manager
* Supports full job submission, cost estimation, and node selection
* Differential uploads ensure only changed assets are re-uploaded

**Studios can:**

* Cut render times drastically
* Avoid buying additional GPUs
* Empower artists with MacBooks or mid-tier systems to render massive scenes

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### Resources

* [Render Network Manager](https://rendernetwork.com/resources/Downloads)
* [Octane Standalone](https://render.otoy.com/account/downloads.php?#core)
* [Andrey Lebrov on YouTube](https://www.youtube.com/@AndreyLebrov)
* [LMI Tools Houdini](https://yt.lebrov.com/NLBC56)
* [LMI Tools Blender](https://yt.lebrov.com/aYoUSc)
* [LMI Tools C4D](https://yt.lebrov.com/td0Hd0)

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### Summary

The future of FX rendering is modular, scalable, and GPU-powered. With Octane Standalone at the center and the Render Network as your rendering backend, artists and studios can iterate faster and render bigger-without compromise.

Start exploring assembly workflows today and unlock the true power of distributed GPU rendering.

***

### What’s Next?

This series will be expanding with upcoming videos for:

* LMI Tools for Blender
* LMI Tools for Cinema 4D
* Point Clouds From DCC to Octane Standalone
