Working with Point Clouds (Scatters) in Houdini
Guide to working with Point Clouds in Houdini for Assembly pipelines
What are point clouds?
In the Octane Standalone pipeline, point clouds act as scatter controllers - defining the position, rotation, and scale of instanced assets like trees, debris, lights, and more. Instead of baking geometry-heavy ORBX files, Andrey Lebrov's LMI Point Cloud Baker exports CSV files containing only transform data.
Why this matters:
ORBX baking of scatter data duplicates geometry per instance → huge scene bloat.
The LMI Point Cloud Baker:
Extracts transform data from Houdini point systems
Supports split-by-ID exports for multiple asset types (e.g., 5 tree species = 5 CSVs)
Delivers live-linked scatter nodes in Octane Standalone - update once, update everywhere
Use Cases:
Animated forests
Procedural cities using nested assemblies
Layout replication with point cloud-driven asset connections
Bonus: These CSV scatter files can be refreshed and updated in Standalone anytime, to update your scatter simply re-export from Houdini and click refresh on the scatter node in Standalone
Assembly Resources
Last updated