Render Network Knowledge Base
RenderNetwork.com
  • Render Network Knowledge Base
  • General Render Network
    • Important Safety Information
    • Render Network Official Links and Channels
    • RNDR to RENDER: What you need to know
      • Setting up a Solana Wallet
        • Setting up a Solana Compatible Ledger Wallet
      • Using the Solana Upgrade Assistance Tool
      • Bridging RNDR ERC-20 Polygon Tokens to Upgrade
      • Render Network Upgrade Portal FAQ
      • Central Exchanges RNDR to RENDER Upgrades
    • Creators and Node Operators: Where do you fit?
      • How to get started as a Node Operator
        • Connecting your Node to the Render Network
        • Running Multiple Programs or Tasks
        • Running at Full Wattage
        • Render Compute Network GPU Compute Node Waitlist FAQ
  • Artist Resources
    • How to Use the Render Network - Artist Guide
      • Preparing a scene
      • Working with Particles, Attributes and Dynamics
      • Upload ORBX Scene for Rendering
        • Using ORBX from Unreal Engine
        • Using ORBX From Blender
        • Using ORBX From Houdini
          • Using ORBX From Solaris (Houdini)
      • Create Job Parameters for Rendering
      • Advanced Job Paramaters: Minimum VRAM & Maximum GPUs
      • Linear EXR workflows and recommended DWA compression
      • Select Render Tier
      • Estimate Job Costs Prior to Rendering
      • Adding Funds to Your Account
      • Review and Approve Frames
      • Requesting a New Node
      • Downloading and Sharing Completed Frames
      • Downloading Directly to Cloud Storage Providers
        • Using the Render Network Cloud Storage Integration for Dropbox
        • Using the Render Network Cloud Storage Integration for AWS S3
      • The Render Network for Apple Users
    • Quickstart for C4D/Blender/Unreal/Houdini
      • Quickstart - C4D & Octane/Redshift
      • Quickstart - Blender
        • Getting Started with Octane for Blender
      • Quickstart - Unreal Engine
      • Quickstart - Houdini
    • Cinema 4D on Render Network Guide
      • C4D Wizard Plug-in
      • Using the C4D Wizard for Octane Render
      • Using the C4D Wizard for Redshift
      • Preparing your Cinema 4D file for the Render Network
        • Caching Simulations for the Render Network (Advanced)
        • How to work with nested scenes (XRefs) in C4D for the Render Network (Advanced)
        • Using Custom OCIO Configurations
      • Cinema 4D on the Render Network with Brilly
    • Using Blender Cycles on the Render Network
      • Preparing Your Blender Scene for Upload
      • Creating Render Settings for your Job
      • Navigating the Jobs Page and Managing Downloads on Render
      • Video Guides and Additional Tips
    • Render Network Tutorials
      • Getting Started with Brilly
      • Going behind the process with Zomax
      • Understanding Caustic Rendering with Silverwing
      • The Render Network on Mac with Pro Tharan
      • Everything you need to know about using the New ORBX Exporter
      • Cinema 4D on the Render Network with Brilly
      • Using Render's Differential Uploading from Octane Standalone
      • LMI Houdini Tools | Unlocking Octane & Render Network Capabilities with Andrey Lebrov
      • Using the Video Playback Feature in Frame Approval
      • Using OctaneBench 2025 to Benchmark Your GPU and Estimate Render Costs
    • Render Network Downloads
      • The Render Cinema 4D Wizard - Download
      • The Render Network Download Manager Application
  • Using AI Generation Tools
    • Iterate 3D Renders Using AI Generation
    • Using Photopea on the Render Network
  • About Render Network Governance
    • Understanding Render Network Governance
      • How to Use Nation and Snapshot to Vote in RNPs
    • The Render Network Foundation
    • RNPs and the DAO system
      • What is a "DAO"?
    • Render Network Proposal (RNP) System
    • How to Vote in RNPs
  • Render Network Basics
    • Burn Mint Equilibrium
    • The RENDER SPL Token
    • RENDER Pricing of Compute Work
    • Understanding Crypto Wallets
      • Setting up your Wallet
      • Purchase RNDR Tokens
      • Advanced Topics
    • How do token contracts work?
    • Migrating Genesis Tokens
    • RENDER Emissions and RNDR Metrics (Legacy) Summary
Powered by GitBook
On this page
  1. Artist Resources
  2. Render Network Tutorials

Everything you need to know about using the New ORBX Exporter

Exporting ORBX files has never been easier

Last updated 2 years ago

The recent plugin revisions for C4DOctane (which can be viewed ) notably include a new ORBX export command to the live viewer specifically for RNDR Jobs. Redubbed “Animated package for RNDR (orbx)”, you can call the new method from the live viewer alongside the old method, which is still present in the latest plugin revisions.

In addition, there have been speed improvements made on several different cases for animated ORBX exports, in both the Octane Render Settings method and the “Animated package for RNDR (orbx)” command.

These improvements greatly reduce the friction between creation in C4D and exporting to the Render Network for final frame rendering. We highly recommend that all C4D plugin users test out this new method using the Render Network in their workflows to see a noticeable improvement in work time and efficiency.

OF NOTE: the above screenshots are of a specific scene. While export times are overall much faster, it is still dependent on scene complexity

Common Issues and Solutions

Static Frames

Static frames are a common issue that many C4D users encountered in the early stages of the Render Network while exporting to ORBX. However, the new exporter uses the Picture Viewer instead of the live viewer, which makes it much easier to check for static frames and animations prior to final export.

While it is an option to view every frame in the Picture Viewer as it is exported, this will increase the export time, so it is not recommended for those on a time crunch. Instead, it is advised to check the "Ignore Rendering" box while in the export options, then check the exported ORBX in Standalone prior to uploading to Render Network. This will allow for less wasted time and funding prior to sending the file to the Render Network for final frame rendering.

Missing Components

If components are still missing in the Picture Viewer, or in your test animation in Octane Standalone, it is suggested to bake down items within the scene into simpler components. This often reduces the load of the scene overall, resulting in most errors from complex rigs and scene setups solving themselves. This will also reduce render times and overall costs for rendering your scene on the Render Network.

As always, we suggest testing a frame or more in Standalone prior to exporting and uploading to the Render Network. The general rule of thumb: "if it works in Standalone, it should work on the Render Network."

Scatter Objects and Animated Geometries

The latest 2022.1.1 update to OctaneRender for C4D fixed an issue that artists have encountered with unsupported scatter objects and animated geometries not exporting properly to an ORBX, which meant they were subsequently not rendering on the Render Network.

As the above tweet outlines, these issues with exporting to ORBX, alongside other plugin fixes, have been resolved and through tests have shown to not hinder fully realized rendering on the Render Network.

Like any visual software, occasionally issues crop up that lead to errors, like static frames or missing geometry. Here are some common place errors and the suggested solutions. Before diving in, we highly recommend anyone using Boolean Operations and Operators, Cloners or using Xpresso directly check out the in depth "" on these topics.

You can find the ORBX exporter used in a creative pipeline in Brilly's tutorial below if you would like a walkthrough (for more info check out Brilly's tutorial )

Octane for Cinema 4D manual
here
here
OctaneRender Italia official plugin update announcement
Export times using the new export method prior to 2022.1 R8
Export time using 2022.1. R8+
A Visual Guide to finding the new export function in the live viewer