Render Network Knowledge Base
RenderNetwork.com
  • Render Network Knowledge Base
  • General Render Network
    • Important Safety Information
    • Render Network Official Links and Channels
    • RNDR to RENDER: What you need to know
      • Setting up a Solana Wallet
        • Setting up a Solana Compatible Ledger Wallet
      • Using the Solana Upgrade Assistance Tool
      • Bridging RNDR ERC-20 Polygon Tokens to Upgrade
      • Render Network Upgrade Portal FAQ
      • Central Exchanges RNDR to RENDER Upgrades
    • Creators and Node Operators: Where do you fit?
      • How to get started as a Node Operator
        • Connecting your Node to the Render Network
        • Running Multiple Programs or Tasks
        • Running at Full Wattage
  • Artist Resources
    • How to Use the Render Network - Artist Guide
      • Preparing a scene
      • Working with Particles, Attributes and Dynamics
      • Upload ORBX Scene for Rendering
        • Using ORBX from Unreal Engine
        • Using ORBX From Blender
        • Using ORBX From Houdini
          • Using ORBX From Solaris (Houdini)
      • Create Job Parameters for Rendering
      • Advanced Job Paramaters: Minimum VRAM & Maximum GPUs
      • Linear EXR workflows and recommended DWA compression
      • Select Render Tier
      • Estimate Job Costs Prior to Rendering
      • Adding Funds to Your Account
      • Review and Approve Frames
      • Requesting a New Node
      • Downloading and Sharing Completed Frames
      • Downloading Directly to Cloud Storage Providers
        • Using the Render Network Cloud Storage Integration for Dropbox
        • Using the Render Network Cloud Storage Integration for AWS S3
      • The Render Network for Apple Users
    • Quickstart for C4D/Blender/Unreal/Houdini
      • Quickstart - C4D & Octane/Redshift
      • Quickstart - Blender
      • Quickstart - Unreal Engine
      • Quickstart - Houdini
    • Cinema 4D on Render Network Guide
      • C4D Wizard Plug-in
      • Using the C4D Wizard for Octane Render
      • Using the C4D Wizard for Redshift
      • Preparing your Cinema 4D file for the Render Network
        • Caching Simulations for the Render Network (Advanced)
        • How to work with nested scenes (XRefs) in C4D for the Render Network (Advanced)
        • Using Custom OCIO Configurations
      • Cinema 4D on the Render Network with Brilly
    • Using Blender Cycles on the Render Network
      • Preparing Your Blender Scene for Upload
      • Creating Render Settings for your Job
      • Navigating the Jobs Page and Managing Downloads on Render
      • Video Guides and Additional Tips
    • Render Network Tutorials
      • Getting Started with Brilly
      • Going behind the process with Zomax
      • Understanding Caustic Rendering with Silverwing
      • The Render Network on Mac with Pro Tharan
      • Everything you need to know about using the New ORBX Exporter
      • Cinema 4D on the Render Network with Brilly
      • Using Render's Differential Uploading from Octane Standalone
      • LMI Houdini Tools | Unlocking Octane & Render Network Capabilities with Andrey Lebrov
    • Render Network Downloads
      • The Render Cinema 4D Wizard - Download
      • The Render Network Download Manager Application
  • Using AI Generation Tools
    • Using Photopea on the Render Network
  • About Render Network Governance
    • Understanding Render Network Governance
      • How to Use Nation and Snapshot to Vote in RNPs
    • The Render Network Foundation
    • RNPs and the DAO system
      • What is a "DAO"?
    • Render Network Proposal (RNP) System
    • How to Vote in RNPs
  • Render Network Basics
    • Burn Mint Equilibrium
    • The RENDER SPL Token
    • RENDER Pricing of Compute Work
    • Understanding Crypto Wallets
      • Setting up your Wallet
      • Purchase RNDR Tokens
      • Advanced Topics
    • How do token contracts work?
    • Migrating Genesis Tokens
    • RENDER Emissions and RNDR Metrics (Legacy) Summary
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On this page
  • Uploading a Scene from an Octane DCC Integration
  • Exporting an ORBX from Cinema4D Plugin
  1. Artist Resources
  2. How to Use the Render Network - Artist Guide

Upload ORBX Scene for Rendering

Guiding you through your first upload

Last updated 9 months ago

Using Octane Standalone or any of the OctaneRender supported plugins, export your scene as an ORBX file. From there, navigate to the Scenes page by clicking on the "Scenes" tab in the top right. Click on the cloud icon and select an OctaneRender Package File (files with .orbx extensions).

[SECURITY NOTE]: When you are uploading Scenes to Render Network, each file is encrypted during the uploading process and cannot be retrieved once on Render Network. As a result, Render Network does not fully function as cloud storage and we encourage storing a backup of your work internally.

Uploading a Scene from an Octane DCC Integration

Exporting an ORBX from Cinema4D Plugin

These improvements greatly reduce the friction between creation in C4D and exporting to the Render Network for final frame rendering. We highly recommend that all C4D plugin users test out this new method using the Render Network in their workflows to see a noticeable improvement in work time and efficiency.

This process varies for some OctaneRender plugins that are more deeply integrated into the Host 3D Content Creation tool. For example, with Cinema4D, please consult the 'Octane Cloud Rendering' section of the .

The latest plugin revisions, dubbed R8 (which can be viewed ), most notably include a new ORBX export command to the live viewer specifically for RNDR Jobs. Redubbed “Animated package for RNDR (orbx)”, you can call the new method from the live viewer alongside the old method, which is still present in R8. In addition, there have been speed improvements made on several different cases for animated ORBX exports, in both the Octane Render Settings method and the “Animated package for RNDR (orbx)” command.

OctaneRender for Cinema4D manual
here
Successfully uploaded scenes will appear as pictured
Export times using the new export method prior to 2022.1 R8
Export time using 2022.1. R8+
The new export function through the live viewer