Render Network Knowledge Base
RenderNetwork.com
  • Render Network Knowledge Base
  • General Render Network
    • Important Safety Information
    • Render Network Official Links and Channels
    • RNDR to RENDER: What you need to know
      • Setting up a Solana Wallet
        • Setting up a Solana Compatible Ledger Wallet
      • Using the Solana Upgrade Assistance Tool
      • Bridging RNDR ERC-20 Polygon Tokens to Upgrade
      • Render Network Upgrade Portal FAQ
      • Central Exchanges RNDR to RENDER Upgrades
    • Creators and Node Operators: Where do you fit?
      • How to get started as a Node Operator
        • Connecting your Node to the Render Network
        • Running Multiple Programs or Tasks
        • Running at Full Wattage
        • Render Compute Network GPU Compute Node Waitlist FAQ
  • Artist Resources
    • How to Use the Render Network - Artist Guide
      • Preparing a scene
      • Working with Particles, Attributes and Dynamics
      • Upload ORBX Scene for Rendering
        • Using ORBX from Unreal Engine
        • Using ORBX From Blender
        • Using ORBX From Houdini
          • Using ORBX From Solaris (Houdini)
      • Create Job Parameters for Rendering
      • Advanced Job Paramaters: Minimum VRAM & Maximum GPUs
      • Linear EXR workflows and recommended DWA compression
      • Select Render Tier
      • Estimate Job Costs Prior to Rendering
      • Adding Funds to Your Account
      • Review and Approve Frames
      • Requesting a New Node
      • Downloading and Sharing Completed Frames
      • Downloading Directly to Cloud Storage Providers
        • Using the Render Network Cloud Storage Integration for Dropbox
        • Using the Render Network Cloud Storage Integration for AWS S3
        • Using Cloud Storage When Manually Approving Renders
      • The Render Network for Apple Users
    • Quickstart for C4D/Blender/Unreal/Houdini
      • Quickstart - C4D & Octane/Redshift
      • Quickstart - Blender
        • Getting Started with Octane for Blender
      • Quickstart - Unreal Engine
      • Quickstart - Houdini
    • Cinema 4D on Render Network Guide
      • C4D Wizard Plug-in
      • Using the C4D Wizard for Octane Render
      • Using the C4D Wizard for Redshift
      • Preparing your Cinema 4D file for the Render Network
        • Caching Simulations for the Render Network (Advanced)
        • How to work with nested scenes (XRefs) in C4D for the Render Network (Advanced)
        • Using Custom OCIO Configurations
      • Cinema 4D on the Render Network with Brilly
    • Using Blender Cycles on the Render Network
      • Preparing Your Blender Scene for Upload
      • Creating Render Settings for your Job
      • Navigating the Jobs Page and Managing Downloads on Render
      • Video Guides and Additional Tips
    • Render Network Tutorials
      • Getting Started with Brilly
      • Going behind the process with Zomax
      • Understanding Caustic Rendering with Silverwing
      • The Render Network on Mac with Pro Tharan
      • Everything you need to know about using the New ORBX Exporter
      • Cinema 4D on the Render Network with Brilly
      • Using Render's Differential Uploading from Octane Standalone
      • LMI Houdini Tools | Unlocking Octane & Render Network Capabilities with Andrey Lebrov
      • Using the Video Playback Feature in Frame Approval
      • Using OctaneBench 2025 to Benchmark Your GPU and Estimate Render Costs
    • Render Network Downloads
      • The Render Cinema 4D Wizard - Download
      • The Render Network Download Manager Application
  • Using AI Generation Tools
    • Iterate 3D Renders Using AI Generation
    • Using Photopea on the Render Network
    • Getting Started with Flux Kontext Models on Render Network
  • About Render Network Governance
    • Understanding Render Network Governance
      • How to Use Nation and Snapshot to Vote in RNPs
    • The Render Network Foundation
    • RNPs and the DAO system
      • What is a "DAO"?
    • Render Network Proposal (RNP) System
    • How to Vote in RNPs
  • Render Network Basics
    • Burn Mint Equilibrium
    • The RENDER SPL Token
    • RENDER Pricing of Compute Work
    • Understanding Crypto Wallets
      • Setting up your Wallet
      • Purchase RNDR Tokens
      • Advanced Topics
    • How do token contracts work?
    • Migrating Genesis Tokens
    • RENDER Emissions and RNDR Metrics (Legacy) Summary
Powered by GitBook
On this page
  1. General Render Network
  2. Creators and Node Operators: Where do you fit?
  3. How to get started as a Node Operator

Connecting your Node to the Render Network

Downloading the Render Network client and earning your first RNDR

Last updated 1 year ago

When your node is ready to start mining, please follow these steps to connect your node:

  • Download and install the application sent to you from The Render Network Team (team@rendertoken.com). Additional information for setting up your node will be included in the email.

  • Open and run the Render Network client. A window will pop up for you to add your unique Ethereum Wallet or Solana Compatible Wallet. Please make sure this is the same ETH Wallet ID or Solana Wallet ID you have previously shared with the Render Network Team. Once you copy in your ETH/SPL Wallet ID, please click "Set wallet ID".

If you do not see this popup in your taskbar, please check your security and firewall settings.

The Render Network Client Configuration File

The client generates a rndr-config.ini in the %localappdata%\OtoyRndrNetwork directory which you can use to set which GPUs will be used for Octane render. In addition you can control which GPU should be used for denoise and tonemap. This only required for artists which need specific settings.

# user configuration file generated by the rndr client
# this file is edited by the RNDR client when gpu changes or gpu pci id changes are detected
# the list of detected gpus and their order is in the "[gpu_pci_bus_ids]" section at the end of the file
# this file can be safely edited until the "DO NOT EDIT" comment below

#### EDITABLE ####

# render (r), denoise (d), tonemap (t) settings for each gpu
# at least one gpu must be enabled for r, d, and t
# editing this will cause OctaneBench to re-run

[octane_gpu_prefs]
gpu1_prefs = "rdt"

To make the RNDR client open minimized by default add this snippet to the editable section of your .ini file:

#### EDITABLE #####

[general]
minimize_gui_on_startup = true
  • Once you connect your ETH Wallet ID, your node will connect to RNDR and the network will run a benchmark of your node. Once the benchmark completes the application relaunches and your node will start getting assigned rendering jobs as jobs are submitted to the network

[NOTE]: If the application does not run initially, please open up the Task Manager, and check to see if "TCP/IP Service.exe" or a similar application is running. If so, try closing/ending the application. Closing TCP/IP service.exe will clear the RAM, and should allow the client and other applications to restart.

  • Creators have 24-48 hours to approve rendering jobs. Only after a Creator confirms that renders are successfully processed, will you receive your RNDR tokens.

  • Payouts are currently taking place every 7 - 10 days in a consolidated transaction to save on transaction fees required to make payments on the Ethereum blockchain.

[IMPORTANT:] To discontinue rendering - for example if you want to run local renders or programs on your workstation - please close the Render Network Application.

You will need to complete all in progress frames, but this will stop new frames from getting assigned to your node. If you do not complete in-progress frames, your reputation will be reduced. Please see the RNDR User Manual (2018) for more information about Job Assignment and Node Reputation Scores.

You can track your earned RNDR on by entering your Ethereum Wallet ID in the Block Explorer. Please make to search for the Render Token (RNDR) under ERC-20 Tokens.

Etherscan.io
You can find the window for entering your ETH Wallet in the Taskbar (see above).
Earned tokens will only appear under "ERC-20 Tokens"