Render Network Knowledge Base
RenderNetwork.com
  • Render Network Knowledge Base
  • General Render Network
    • Important Safety Information
    • Render Network Official Links and Channels
    • RNDR to RENDER: What you need to know
      • Setting up a Solana Wallet
        • Setting up a Solana Compatible Ledger Wallet
      • Using the Solana Upgrade Assistance Tool
      • Bridging RNDR ERC-20 Polygon Tokens to Upgrade
      • Render Network Upgrade Portal FAQ
      • Central Exchanges RNDR to RENDER Upgrades
    • Creators and Node Operators: Where do you fit?
      • How to get started as a Node Operator
        • Connecting your Node to the Render Network
        • Running Multiple Programs or Tasks
        • Running at Full Wattage
  • Artist Resources
    • How to Use the Render Network - Artist Guide
      • Preparing a scene
      • Working with Particles, Attributes and Dynamics
      • Upload ORBX Scene for Rendering
        • Using ORBX from Unreal Engine
        • Using ORBX From Blender
        • Using ORBX From Houdini
          • Using ORBX From Solaris (Houdini)
      • Create Job Parameters for Rendering
      • Advanced Job Paramaters: Minimum VRAM & Maximum GPUs
      • Linear EXR workflows and recommended DWA compression
      • Select Render Tier
      • Estimate Job Costs Prior to Rendering
      • Adding Funds to Your Account
      • Review and Approve Frames
      • Requesting a New Node
      • Downloading and Sharing Completed Frames
      • Downloading Directly to Cloud Storage Providers
        • Using the Render Network Cloud Storage Integration for Dropbox
        • Using the Render Network Cloud Storage Integration for AWS S3
      • The Render Network for Apple Users
    • Quickstart for C4D/Blender/Unreal/Houdini
      • Quickstart - C4D & Octane/Redshift
      • Quickstart - Blender
      • Quickstart - Unreal Engine
      • Quickstart - Houdini
    • Cinema 4D on Render Network Guide
      • C4D Wizard Plug-in
      • Using the C4D Wizard for Octane Render
      • Using the C4D Wizard for Redshift
      • Preparing your Cinema 4D file for the Render Network
        • Caching Simulations for the Render Network (Advanced)
        • How to work with nested scenes (XRefs) in C4D for the Render Network (Advanced)
        • Using Custom OCIO Configurations
      • Cinema 4D on the Render Network with Brilly
    • Using Blender Cycles on the Render Network
      • Preparing Your Blender Scene for Upload
      • Creating Render Settings for your Job
      • Navigating the Jobs Page and Managing Downloads on Render
      • Video Guides and Additional Tips
    • Render Network Tutorials
      • Getting Started with Brilly
      • Going behind the process with Zomax
      • Understanding Caustic Rendering with Silverwing
      • The Render Network on Mac with Pro Tharan
      • Everything you need to know about using the New ORBX Exporter
      • Cinema 4D on the Render Network with Brilly
      • Using Render's Differential Uploading from Octane Standalone
      • LMI Houdini Tools | Unlocking Octane & Render Network Capabilities with Andrey Lebrov
    • Render Network Downloads
      • The Render Cinema 4D Wizard - Download
      • The Render Network Download Manager Application
  • Using AI Generation Tools
    • Using Photopea on the Render Network
  • About Render Network Governance
    • Understanding Render Network Governance
      • How to Use Nation and Snapshot to Vote in RNPs
    • The Render Network Foundation
    • RNPs and the DAO system
      • What is a "DAO"?
    • Render Network Proposal (RNP) System
    • How to Vote in RNPs
  • Render Network Basics
    • Burn Mint Equilibrium
    • The RENDER SPL Token
    • RENDER Pricing of Compute Work
    • Understanding Crypto Wallets
      • Setting up your Wallet
      • Purchase RNDR Tokens
      • Advanced Topics
    • How do token contracts work?
    • Migrating Genesis Tokens
    • RENDER Emissions and RNDR Metrics (Legacy) Summary
Powered by GitBook
On this page
  1. Artist Resources
  2. How to Use the Render Network - Artist Guide
  3. Upload ORBX Scene for Rendering

Using ORBX from Unreal Engine

A guide to exporting ORBX files to the Render Network when using Unreal Engine

Last updated 8 months ago

When using Render Network in conjunction with Unreal Engine, the accepted output format is ORBX. An Unreal Engine scene layout can be exported in ORBX format from either the Octane menu or from the Sequencer window if the file to be exported contains animations designed using the Sequencer.

An Unreal Engine scene can be exported from the Octane menu if the scene does not contain any animation designed using the Sequencer window (Figure 1). The preferred export format from the Export Scene Opt window is Alembic.

Figure 1: Exporting to ORBX from the Octane menu

Animated scenes can be exported from the Sequencer window. A Camera and a Camera Cuts track are required for proper export to ORBX from the Sequencer window (Figure 2).

An active Render Target is also required when exporting to PRBX from the Sequencer window (Figure 3).

Once there is an active Octane render rendering in the Octane Viewport, the Movie Render Queue (MRQ) can be opened from the Sequencer window (Figure 4).

Clicking on Unsaved Configuration will open the render settings. An Octane ORBX (Local Only) export option can be added by clicking on the +Settings button (Figure 5).

Once this has been added, clicking on the Accept button will close the window and the ORBX export can be executed by clicking on the Render (Local) button in the Movie Render Queue window (Figure 6). The exported ORBX file will be located in the location specified under the Output column.

It is good practice to open the ORBX file in Octane Standalone to make sure everything from the Unreal Engine scene is exported properly. To check for rendering issues inside of Octane Standalone, click on the Render Target node in the Node Graph Editor window (Figure 7).

If the exported ORBX file contains animation, the timeline will be visible in the Standalone Render Viewport window (Figure 8).

Figure 2: A Camera and Camera Cuts track added to a Sequence
Figure 3: Activating an Octane render from an Octane Render Target actor
Figure 4: Accessing the MRQ from the Sequencer window
Figure 5: Adding the Octane ORBX export to the configuration
Figure 6: Rendering an animated sequence to ORBX from the MRQ window
Figure 7: Activating a render in Octane Standalone by clicking on the Render Target node