# Using ORBX from Unreal Engine

When using Render Network in conjunction with Unreal Engine, the accepted output format is ORBX. An Unreal Engine scene layout can be exported in ORBX format from either the **Octane** menu or from the **Sequencer** window if the file to be exported contains animations designed using the Sequencer.&#x20;

&#x20;

An Unreal Engine scene can be exported from the **Octane** menu if the scene does not contain any animation designed using the Sequencer window (**Figure 1**). The preferred export format from the **Export Scene Opt** window is Alembic.&#x20;

<figure><img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXcRJHyZRezJvDQXveulMlqW7t6tlrKoFfEpn4_SAToeUe0UB_Pwi4TUIFYlUvhuCuPgyCeaqchTlBykD_zBGPVPJCDV_dammsxRZjfsNu-qJXqaPKakpiiitBF4yrQgw3S0nfs4lAMbQunQt4V5i6BqhpX1?key=y3l_Ji7BRbWsVPCyX_K9yg" alt="" width="563"><figcaption><p><strong>Figure 1</strong>: Exporting to ORBX from the Octane menu</p></figcaption></figure>

Animated scenes can be exported from the **Sequencer** window.  A Camera and a **Camera Cuts** track are required for proper export to ORBX from the Sequencer window (**Figure 2**).&#x20;

<figure><img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXdYSFF8yhchIuiYTb4yUKSOgIWIcnnqmU8Mb4LKLQsPcUyx7hQcjJryDWYWI7Xu1ltsANqskQuiRvjcvX9leBRD64NDRjIynOz9ljnIEdx01ggzvbrHnQ6JxoLa7plvmyM5hyX3E2pXOnWaLNupOekCYig?key=y3l_Ji7BRbWsVPCyX_K9yg" alt="" width="563"><figcaption><p><strong>Figure 2</strong>: A Camera and Camera Cuts track added to a Sequence</p></figcaption></figure>

An active **Render Target** is also required when exporting to PRBX from the Sequencer window (**Figure 3**).&#x20;

<figure><img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXczkkKEAXy-9mOxHXaUvovvB1_8Mr6eP13zPPxTSSAbuY1ZxplZ8NeWkM8xw3U4V7WUkZEKvx-qhDT07HfVrJiVZbZSuwswgSPzsasiWV2RYm7Y5mhfpKLXWCJlOlEcYuDbIE5sAoAamFYfRe7VbwZZZm8?key=y3l_Ji7BRbWsVPCyX_K9yg" alt="" width="563"><figcaption><p><strong>Figure 3</strong>: Activating an Octane render from an Octane Render Target actor</p></figcaption></figure>

Once there is an active Octane render rendering in the **Octane Viewport**, the Movie Render Queue (**MRQ**) can be opened from the Sequencer window (**Figure 4**).&#x20;

<figure><img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXfxAocaUznxRBEbUdLBb_2Ig9Pxp-IDrZGLgzDINKwBUA996xhkFcatrw1_E0rdQxiBpguaDMbE4GFclV3mfzZfLJD7Yg5PWF8FbjDjcUAKkhIsJdCiWoqfR05sMX4HUR4C5IYwjsv5ozKAOgdt9yPhJI3G?key=y3l_Ji7BRbWsVPCyX_K9yg" alt="" width="563"><figcaption><p><strong>Figure 4</strong>: Accessing the MRQ from the Sequencer window</p></figcaption></figure>

Clicking on **Unsaved Configuration** will open the render settings. An **Octane ORBX (Local Only)** export option can be added by clicking on the **+Settings** button (**Figure 5**).&#x20;

<figure><img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXfoTl3KY3NtHs5Ly3v5bQdXDJjZiONOrFIEZ8UzJ3ePF0m8Fggahy0ZYlx2cCKwysvZt2Und8CbY0KqVCd1WwDunvgvWTRnFQexXM5IqEGLAZ-fi8TFLeSGjcVXmGjDiRXp21A4nYyr7aq0hBGkOMVCJ6V-?key=y3l_Ji7BRbWsVPCyX_K9yg" alt="" width="563"><figcaption><p><strong>Figure 5</strong>: Adding the Octane ORBX export to the configuration</p></figcaption></figure>

Once this has been added, clicking on the **Accept** button will close the window and the ORBX export can be executed by clicking on the **Render (Local)** button in the Movie Render Queue window (**Figure 6**). The exported ORBX file will be located in the location specified under the **Output** column.&#x20;

<figure><img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXfEZd8fyO0mzwskuNRoJhQwlR8v7v0XL6PyuqAgn5XoCTRx_KSiG5Q3wKjNjjxuQOdhYO-xYalpjIJVk48NcirYF0HP-pYVkHTIQAoDk7YJaOIjAOAB43xbNMJMvJRexQUv1bjQaYcKq7QvuJ_MDhfU_bYf?key=y3l_Ji7BRbWsVPCyX_K9yg" alt="" width="563"><figcaption><p><strong>Figure 6</strong>: Rendering an animated sequence to ORBX from the MRQ window</p></figcaption></figure>

It is good practice to open the ORBX file in Octane **Standalone** to make sure everything from the Unreal Engine scene is exported properly. To check for rendering issues inside of Octane Standalone, click on the **Render Target** node in the **Node Graph Editor** window (**Figure 7**).

<figure><img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXcvqyHOv59l3NXI2sO1gMhLwJ-em6oSIn71pbCu_BdFZcI-6bej0lOSyaG_7IguNU8qoy-Phc8b2eVI4HkUdu-t0SfgtWlSs3xAtdyeJFM8B6GjMLZIP0uXkFjh0JHo5XDrhjFE8KvauhK2XvrqBT2w6zU?key=y3l_Ji7BRbWsVPCyX_K9yg" alt="" width="563"><figcaption><p><strong>Figure 7</strong>: Activating a render in Octane Standalone by clicking on the Render Target node</p></figcaption></figure>

\
If the exported ORBX file contains animation, the timeline will be visible in the Standalone **Render Viewport** window (**Figure 8**).

<figure><img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXcoQ0lVNtRRzlwasoO7MoeilNL9gYXTQMjCCxv42ADWZ3-TmzBf--g7ngTzPt7HwPrtxbi1uUn_MzivmvO-hd68Sv5ZIBxtZAcEu2DYOIe08Np938Fmi_8ITR5hNhZhKuOCEnDgzTDuTq6AC4K7Rnv67KdU?key=y3l_Ji7BRbWsVPCyX_K9yg" alt="" width="563"><figcaption></figcaption></figure>

<br>
