Render Network Knowledge Base
RenderNetwork.com
  • Render Network Knowledge Base
  • General Render Network
    • Important Safety Information
    • Render Network Official Links and Channels
    • RNDR to RENDER: What you need to know
      • Setting up a Solana Wallet
        • Setting up a Solana Compatible Ledger Wallet
      • Using the Solana Upgrade Assistance Tool
      • Bridging RNDR ERC-20 Polygon Tokens to Upgrade
      • Render Network Upgrade Portal FAQ
      • Central Exchanges RNDR to RENDER Upgrades
    • Creators and Node Operators: Where do you fit?
      • How to get started as a Node Operator
        • Connecting your Node to the Render Network
        • Running Multiple Programs or Tasks
        • Running at Full Wattage
  • Artist Resources
    • How to Use the Render Network - Artist Guide
      • Preparing a scene
      • Working with Particles, Attributes and Dynamics
      • Upload ORBX Scene for Rendering
        • Using ORBX from Unreal Engine
        • Using ORBX From Blender
        • Using ORBX From Houdini
          • Using ORBX From Solaris (Houdini)
      • Create Job Parameters for Rendering
      • Advanced Job Paramaters: Minimum VRAM & Maximum GPUs
      • Linear EXR workflows and recommended DWA compression
      • Select Render Tier
      • Estimate Job Costs Prior to Rendering
      • Adding Funds to Your Account
      • Review and Approve Frames
      • Requesting a New Node
      • Downloading and Sharing Completed Frames
      • Downloading Directly to Cloud Storage Providers
        • Using the Render Network Cloud Storage Integration for Dropbox
        • Using the Render Network Cloud Storage Integration for AWS S3
      • The Render Network for Apple Users
    • Quickstart for C4D/Blender/Unreal/Houdini
      • Quickstart - C4D & Octane/Redshift
      • Quickstart - Blender
      • Quickstart - Unreal Engine
      • Quickstart - Houdini
    • Cinema 4D on Render Network Guide
      • C4D Wizard Plug-in
      • Using the C4D Wizard for Octane Render
      • Using the C4D Wizard for Redshift
      • Preparing your Cinema 4D file for the Render Network
        • Caching Simulations for the Render Network (Advanced)
        • How to work with nested scenes (XRefs) in C4D for the Render Network (Advanced)
        • Using Custom OCIO Configurations
      • Cinema 4D on the Render Network with Brilly
    • Using Blender Cycles on the Render Network
      • Preparing Your Blender Scene for Upload
      • Creating Render Settings for your Job
      • Navigating the Jobs Page and Managing Downloads on Render
      • Video Guides and Additional Tips
    • Render Network Tutorials
      • Getting Started with Brilly
      • Going behind the process with Zomax
      • Understanding Caustic Rendering with Silverwing
      • The Render Network on Mac with Pro Tharan
      • Everything you need to know about using the New ORBX Exporter
      • Cinema 4D on the Render Network with Brilly
      • Using Render's Differential Uploading from Octane Standalone
      • LMI Houdini Tools | Unlocking Octane & Render Network Capabilities with Andrey Lebrov
    • Render Network Downloads
      • The Render Cinema 4D Wizard - Download
      • The Render Network Download Manager Application
  • Using AI Generation Tools
    • Using Photopea on the Render Network
  • About Render Network Governance
    • Understanding Render Network Governance
      • How to Use Nation and Snapshot to Vote in RNPs
    • The Render Network Foundation
    • RNPs and the DAO system
      • What is a "DAO"?
    • Render Network Proposal (RNP) System
    • How to Vote in RNPs
  • Render Network Basics
    • Burn Mint Equilibrium
    • The RENDER SPL Token
    • RENDER Pricing of Compute Work
    • Understanding Crypto Wallets
      • Setting up your Wallet
      • Purchase RNDR Tokens
      • Advanced Topics
    • How do token contracts work?
    • Migrating Genesis Tokens
    • RENDER Emissions and RNDR Metrics (Legacy) Summary
Powered by GitBook
On this page
  1. Artist Resources
  2. How to Use the Render Network - Artist Guide

Create Job Parameters for Rendering

Setting up your scene

Last updated 9 days ago

Once you have uploaded your Scene, you will find it on the Scenes page. There you can create Jobs, delete Scenes, or sort Scenes by either date, name, or status.

When you have a scene to render, you can create a Job. To begin this process click the 'Create a Job' button on your scene. You will be redirected to the ‘Create a Job’ page, where you will have several options.

Main parameters

  • # of Samples: Just like in OctaneRender, this sets the maximum number of samples per pixel before the rendering process stops. The higher the number of samples per pixel, the cleaner the render.

    • It is important to test your preferred sample settings prior to cloud rendering in order to find the optimal amount of samples a render requires to achieve desired results.

      • Set your sample settings too low you may have an unusable noisy render.

      • Set your sample settings too high, you may be incurring cloud rendering costs with diminishing returns.

  • Resolution: This must be between 1 and up to 65000 for both width and height.

  • Select Frames: Range of frames you want to render (can be single frame, a range, or mix of ranges)

  • Output: There are several format outputs, including PNG, EXR and Deep Image, and various metadata options.

    • To select the format(s) you want, simply click on the option in menu.

    • To change the Output Naming Format, just enter one or more of the Output Naming Options in the drop down menu.

Output Format Recommendation for Render Network: Very large file sizes can reduce speeds and increase costs. The Render Team recommends to work with the lossy compressed file format EXR DWAA or DWAB when using the network (click for more details)

here
Multiple new Jobs can be created from the same Scene
To achieved desired clarity, test sample settings prior to uploading your ORBX
Confirm frame output names using the example provided in the window