# Preparing a scene

### **Checking Octane Version**

The Render Network supports the most stables versions of **OctaneRender.**

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*We recommend selecting the latest version in order to benefit from the latest optimizations and core bug-fixes.*
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We can now differentiate 2 types of OctaneRender versions: \
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-The ones prior to 2021.1 (2020.1.4, 2020.1.5, 2020.2.3, 2020.2.5, 2021.1 included) which are using the "old" render passes system\
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-And the new versions: 2021.1.1+ that now includes the new render passes system: AOVs.\
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Those 2 types don't mix up, and will very likely result in saving errors on the Render Network.\
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\&#xNAN;*New features in 'Release Candidate' (RC) or 'Experimental Build' (XB) versions of OctaneRender will not be supported until they are available in a stable release. To ensure compatibility, please check your scene in the corresponding OctaneRender Standalone version.*\
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The Render Network updates regularly to support the latest Stable Edition of OctaneRender, so please regularly check the version of the Render Network client. Again, XBs and RCs are not fully supported on the Render Network, so scenes using new XB or RC features may not render properly. You can view the latest version of OctaneRender [here](https://help.otoy.com/hc/en-us/articles/214154363-Get-the-Latest-Edition-of-Octan).

### **Exporting to ORBX file format**

To upload a scene to the Render Network, the scene needs to be exported as an ORBX file, using [OctaneRender](https://home.otoy.com/render/octane-render/) Standalone or any of the supported [OctaneRender Plugin Integrations](https://home.otoy.com/render/octane-render/). Checking a scene and optimizing a scene in Octane Standalone prior to uploading to the Render Network is recommended to avoid errors, re-renders or unnecessary costs. \
Please consult [**OctaneRender Documentation**](https://docs.otoy.com/Portal/Home.htm) for complete instructions about how to use OctaneRender as well as information about packaging ORBX Scenes.

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For scenes created using an Octane plugin, it is especially recommended to first check your generated ORBX file in the corresponding ***OctaneRender Standalone version*** prior to uploading it to the network. \
Importing an ORBX scene in OctaneRender Standalone allows you to confirm that there are no missing elements, and that a scene is configured correctly prior to spending RNDR tokens on a render job. If you have issues with exporting ORBX files contact <support@rendertoken.com>.

* To check how an exported scene looks in Octane Standalone, simply open the file, choose **Render Target** and lock the perspective. This prevents you from accidentally moving the camera.&#x20;
* Load in your OCIO config file in your imaging settings if you're using an ACES color space.

![Select your OCIO file in imaging settings > imager](https://1286142079-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MKt2GmpnqwLIsi-Sh1Z%2Fuploads%2FkBJEGeh1Rw56pwxVd2vz%2Fimage.png?alt=media\&token=88e757e4-87b8-44b7-927e-fd04572097a6)

* Please note: Octane **Render Passes** need to be selected as well - this is important to check for plugin integrations like Cinema4D.

![Select "Render Passes" within Octane Standalone](https://1286142079-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MKt2GmpnqwLIsi-Sh1Z%2F-MNQ_6-wiFwupil00Gdz%2F-MNQk_lCa-u_UEawvG1W%2Fimage.png?alt=media\&token=5877e6cf-876e-4edf-828c-f34dc576e161)

For more information, please refer to [OctaneRender Documentation](https://docs.otoy.com/Portal/Home.htm) and the following articles:

* [Working with files and geometry in OctaneRender Standalone](https://docs.otoy.com/StandaloneH_STA/StandaloneManual.htm#StandaloneSTA/WorkingWithFilesAndGeometry.htm)
* [ORBX Exporting and Importing in OctaneRender for Unity](https://youtu.be/Q4poaPrsjOg)
* [OctaneRender for Maya: Export to ORBX](https://youtu.be/0dLBebnI2BA)

### Cinema 4D Exporting to ORBX

The C4D plugin exports now through the picture viewer. It forces the scene to be updated every frame. The old exporter is using the live viewer and sometimes skips an update and saves the same frame twice which leads to duplicated frames perceived as stuttering.

The new C4D ORBX exporter can be found in the Render Settings as shown in the screenshot below.

1. Check Enabled
2. Check Ignore rendering
3. Set ORBX file name
4. Click Start export

<figure><img src="https://1286142079-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MKt2GmpnqwLIsi-Sh1Z%2Fuploads%2F4gDIiXg1d92XC5lzI8eS%2FFQEZ-yjXIAAJ2f4.jfif?alt=media&#x26;token=640617c5-80e9-447b-8e69-e92bd829852f" alt=""><figcaption></figcaption></figure>

For documentation on how to export ORBX Scenes from plugins like Cinema4D, please see the 'Octane Cloud Rendering' section of the [OctaneRender for Cinema4D](https://docs.otoy.com/cinema4d/COVER.html) manual

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Copyright Ahmet Oktar
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