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    • How to Use the Render Network - Artist Guide
      • Preparing a scene
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      • Upload ORBX Scene for Rendering
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    • Cinema 4D on Render Network Guide
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      • Getting Started with Brilly
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      • The Render Network on Mac with Pro Tharan
      • Everything you need to know about using the New ORBX Exporter
      • Cinema 4D on the Render Network with Brilly
      • Using Render's Differential Uploading from Octane Standalone
      • LMI Houdini Tools | Unlocking Octane & Render Network Capabilities with Andrey Lebrov
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      • The Render Cinema 4D Wizard - Download
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    • Migrating Genesis Tokens
    • RENDER Emissions and RNDR Metrics (Legacy) Summary
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On this page
  • Checking Octane Version
  • Exporting to ORBX file format
  • Cinema 4D Exporting to ORBX
  1. Artist Resources
  2. How to Use the Render Network - Artist Guide

Preparing a scene

Setting up your files ahead of upload

Last updated 2 years ago

Checking Octane Version

The Render Network supports the most stables versions of OctaneRender.

We recommend selecting the latest version in order to benefit from the latest optimizations and core bug-fixes.

We can now differentiate 2 types of OctaneRender versions: -The ones prior to 2021.1 (2020.1.4, 2020.1.5, 2020.2.3, 2020.2.5, 2021.1 included) which are using the "old" render passes system -And the new versions: 2021.1.1+ that now includes the new render passes system: AOVs. Those 2 types don't mix up, and will very likely result in saving errors on the Render Network. New features in 'Release Candidate' (RC) or 'Experimental Build' (XB) versions of OctaneRender will not be supported until they are available in a stable release. To ensure compatibility, please check your scene in the corresponding OctaneRender Standalone version. The Render Network updates regularly to support the latest Stable Edition of OctaneRender, so please regularly check the version of the Render Network client. Again, XBs and RCs are not fully supported on the Render Network, so scenes using new XB or RC features may not render properly. You can view the latest version of OctaneRender .

Exporting to ORBX file format

To upload a scene to the Render Network, the scene needs to be exported as an ORBX file, using Standalone or any of the supported . Checking a scene and optimizing a scene in Octane Standalone prior to uploading to the Render Network is recommended to avoid errors, re-renders or unnecessary costs. Please consult for complete instructions about how to use OctaneRender as well as information about packaging ORBX Scenes.

For scenes created using an Octane plugin, it is especially recommended to first check your generated ORBX file in the corresponding OctaneRender Standalone version prior to uploading it to the network. Importing an ORBX scene in OctaneRender Standalone allows you to confirm that there are no missing elements, and that a scene is configured correctly prior to spending RNDR tokens on a render job. If you have issues with exporting ORBX files contact .

  • To check how an exported scene looks in Octane Standalone, simply open the file, choose Render Target and lock the perspective. This prevents you from accidentally moving the camera.

  • Load in your OCIO config file in your imaging settings if you're using an ACES color space.

  • Please note: Octane Render Passes need to be selected as well - this is important to check for plugin integrations like Cinema4D.

Cinema 4D Exporting to ORBX

The C4D plugin exports now through the picture viewer. It forces the scene to be updated every frame. The old exporter is using the live viewer and sometimes skips an update and saves the same frame twice which leads to duplicated frames perceived as stuttering.

The new C4D ORBX exporter can be found in the Render Settings as shown in the screenshot below.

  1. Check Enabled

  2. Check Ignore rendering

  3. Set ORBX file name

  4. Click Start export

For more information, please refer to and the following articles:

For documentation on how to export ORBX Scenes from plugins like Cinema4D, please see the 'Octane Cloud Rendering' section of the manual

OctaneRender Documentation
Working with files and geometry in OctaneRender Standalone
ORBX Exporting and Importing in OctaneRender for Unity
OctaneRender for Maya: Export to ORBX
OctaneRender for Cinema4D
here
OctaneRender
OctaneRender Plugin Integrations
OctaneRender Documentation
support@rendertoken.com
OCTANE FOR CINEMA 4D MANUAL
Copyright Ahmet Oktar
Select your OCIO file in imaging settings > imager
Select "Render Passes" within Octane Standalone