Working with Particles, Attributes and Dynamics

Avoiding common errors when setting up your scene

In programs like Cinema4D and Houdini - when users often work with plugins for particle effects - some additional baking may be needed to use the Render Network. This tutorial created by artist Andrey Lebrov, walks you through the process of working with particles and attributes in Cinema4D for use on the Render Network.

For more information about exporting ORBX Scenes from Cinema4D, please see the guide below:

You can also find documentation for exporting ORBX Scenes from Cinema4D in the 'Octane Cloud Rendering' section of the OctaneRender for Cinema4D manual

Last updated