# Working with Particles, Attributes and Dynamics

In programs like Cinema4D and Houdini - when users often work with plugins for particle effects - some additional baking may be needed to use the Render Network. This tutorial created by artist [Andrey Lebrov](https://www.youtube.com/channel/UCZsHHoDLK0s6r44ifx0DnXQ), walks you through the process of working with particles and attributes in Cinema4D for use on the Render Network.

{% embed url="<https://youtu.be/Ee4X8Slzi6o>" %}
Baking Tutorial by Andrey Lebrov
{% endembed %}

For more information about exporting ORBX Scenes from Cinema4D, please see the guide below:

{% embed url="<https://youtu.be/zzlPI68RRW0>" %}
Exporting ORBX from C4D guide
{% endembed %}

You can also find documentation for exporting ORBX Scenes from Cinema4D in the 'Octane Cloud Rendering' section of the [OctaneRender for Cinema4D](http://www.aoktar.com/octane/OCTANE%20HELP%20MANUAL.html?index.html) manual&#x20;

{% embed url="<http://www.aoktar.com/octane/OCTANE%20HELP%20MANUAL.html?index.html>" %}
Copyright Ahmet Oktar
{% endembed %}


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